The purpose of this study was to : 1) test whether there was an effect of the Edmodo applications on student learning outcomes in the material for class XI IPA SMAN 2 Empat Lawang buffer solution. 2) test whether difference in the learning outcomes of class XI science students with buffer solution material at SMAN 2 Empat Lawang between learning using Edmodo and convensional media. This researc…
The aim of this study was to find out teachers’ perceptions on the use of WhatsApp in speaking activities at SMP Islam Az Zahra 2 Palembang. The participants of this study were two English teachers taken by using total sampling method. The qualitative method, spesifically case study research design, was used in this study. The data obtained from interview were analyzed by using thematic analy…
Modul elektronik merupakan media inovatif yang dapat meningkatkan minat peserta didik dalam belajar. Penelitian ini menggunakan metode penelitian Research and Development yaitu suatu penelitian yang membuat, menghasilkan atau mengembangkan sebuah produk dalam bentuk perencanaan sampai ke evaluasi validitas terhadap produk yang sudah dihasilkan. Penelitian ini menggunakan model Rowntree dan Tess…
Thisstudywasintendedtofindoutthestudents’perceptionsontheuseofZoom CloudMeetingforspeakingactivitiesatSMPNegeri3PedamaranTimur,OKI.This studyusedaqualitativeresearchwithacasestudytofindoutthestudents’ perceptionsontheuseofZoomCloudMeetinginspeakingactivities.Thisstudywas conductedatSMPNegeri3PedamaranTimur,OKIwithsixofthestudentsasthe participantsbyusingoneofthepurposefulsamplingmethod,.Inc…
Science process skills are the ability of students to apply scientific methods to understand, develop science and discover knowledge. Science process skills help students to learn science concepts, improve memory and provide opportunities for students to make discoveries. The purpose of this study was to determine the effect of virtual laboratory learning media on the science process skills of …
This study aims to produce a mathematical learning media for geometric sequences and series in the context of Malay Islam using Adobe Animate CC which is valid, practical and has a potential effect on mathematical understanding capabilities. This research is a type of Design Research (DR) using the research flow of Tessmer (1993). The results showed that the learning media was feasible to use b…