As schools and districts jump on the technological bandwagon, committing significant portions of their budgets to the purchase of hardware, software, and Internet access, they too frequently neglect to provide for the professional development that will ensure the integration of the technology into the curriculum. Despite Larry Anderson's excellent work to provide models for technology plans, we…
Certification has become a popular adjunct to traditional means of acquiring information technology skills and employers increasingly specify a preference for those holding certifications. This article reports on a study designed to investigate student perceptions of both the benefits and risks of certification and its importance in obtaining employment. Certification was perceived as an import…
Although computers and information technology (IT) have penetrated the field of social work, little research has systematically studied how users respond to this infusion. Information systems researchers have accumulated significant insights into IT acceptance in business organizations after decades of efforts. In this study, users in the social services were assessed for their acceptance of IT…
Drawing on case study material, this paper explores the politics of career and resources competition that is a medium and outcome of IT investment strategies and system development priorities. This is achieved by examining the manner in which different managers and operating divisions in the case study organization perceive and pursue distinct IT priorities. This they do by involving particular…
In this research, the authors present a framework for developing Intercultural Competence (IC) and use Tridimensional Digital Virtual Worlds (3DVW) as environments for developing Intercultural Competence. They developed an artifact, via Design Research, constituted by an educational method using the 3DVW Second Life® as the place for a virtual exchange program between 92 Brazilian and Portugue…
This research article investigates the impact of using a Monopoly Board Game (MBG) in the teaching-learning process of financial statement analysis (FSA) to information technology management students, who earlier had little or no finance or accounting prior educational background. The subjects were students (N=159) in an Indian University. The study; first, narrated the process of administering…
Higher education institutions are increasingly adopting leaning management systems (LMS) as a complementary tool in improving learning systems. The purpose of this study is explore the factors influencing students' satisfaction in Palestine Technical University-Khadoury (PTUK) in Palestine toward using the learning management system (Moodle). Six potential factors were used including perceived …
The evaluation of the Arab electronic journalism experience can be through the reality in which it is living, and the conditions of use surrounding the Arab citizen on both the official and personal levels, in terms of the appropriate ways to accompany the development of means of communication and information technologies, as well as the legislative and organizational structure and the regulati…
This research examines the future of television work in light of the challenges posed by artificial intelligence (AI). The study aims to explore the impact of AI on the form and content of television messages and identify areas where AI can be employed in television production. This study adopts a future-oriented exploratory approach, utilizing survey methodology. As the research focuses on for…
Qualitative methods were used to identify and analyze issues related to a distance education course. While classroom performance does not appear to be a factor related to differences in remote sites versus the local site, interactivity among the students and between the teacher and the students tends to be affected from the compressed video format. Issues of classroom management, facilitation a…