In the midst of the seemingly never-ending debate over whether videogames cause violent behaviour, the structural links between game production and weapon development, military recruitment and international resource-based conflict are often overlooked. As JINI MAXWELL outlines, these relationships are as multifarious as they are disturbing.
This paper examines the links and influences between the videogames of Eugene Jarvis and sf. Using Edwards' "closed world" theoretical framework, this paper establishes the link between the cinematic and textual sf of the 1980s which queried and critiqued the position of the human in relation to new cybernetic technologies and Eugene Jarvis's videogames, many of which are viewed as some of the …